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Wesnoth Units database

Goblin Prime

(image)

It is said that all you need to lead a goblin is a strong leash. In truth, it takes a subtle mind and a noble heart to be a goblin prime. Goblins leave much of their life to chance, a strategy that guarantees their short and pointless lifespans. Only the wisest and strongest leader can inspire them and turn them from their anarchic tendencies.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

Information

Advances from: Goblin Trumpeter
Advances to:
Cost: 28
HP: 51
Movement: 6
XP: 150
Level: 3
Alignment: chaotic
IDGoblin Prime
Abilities: leadership

Attacks (damage - count)

(image)spear
melee
8 - 4
pierce
(image)spear
ranged
3 - 2
pierce

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Hills150%
(icon) Mountains260%
(icon) Mushroom Grove340%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable-0%
(icon) Village160%