Goblin Prime
It is said that all you need to lead a goblin is a strong leash. In truth, it takes a subtle mind and a noble heart to be a goblin prime. Goblins leave much of their life to chance, a strategy that guarantees their short and pointless lifespans. Only the wisest and strongest leader can inspire them and turn them from their anarchic tendencies.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Information
Advances from: | Goblin Trumpeter |
Advances to: | |
Cost: | 28 |
HP: | 51 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Goblin Prime |
Abilities: | leadership |
Attacks (damage - count)
spear melee | 8 - 4 pierce | ||
spear ranged | 3 - 2 pierce |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 20% | |
Hills | 1 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 3 | 40% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |